Archive for technology - page 2

In-game rough mesh of Newcastle reconstruction

A few weeks ago I posted the point-cloud reconstruction of an event in Newcastle, Australia, created from photos. My research colleague Jules Cromarty has meshed the point-cloud and brought it into the computer game Crysis. Here are the results:         This is…

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Large Scale 3D Fabrication in Sand and Resin

From Beyond the Beyond and Shapeways blog: Inventor Enrico Dini has built a large-scale 3D fabricator that uses sand and resin to construct some fantastic shapes, presumably at a strength appropriate for buildings. (Try and ignore the contrived-cool fashion of the presenter):

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Dense point-cloud reconstruction

I have been working with Bundler and PMVS2 to reconstruct some of my old multi-camera scans from 2007. There is a lot of potential to get some really good output from them, but at the moment I’m getting incomplete results; only one side comes out….

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How to Build Cities from Tourist Photos

My research colleague Vinh Nguyen sent me this video of Washington University’s latest image-based reconstruction project (via a New Scientist article “Entire cities recreated from Flickr photos”).     The video shows reconstructed mesh models of the city of Rome. The meshes were constructed using…

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3D scanning with a webcam

Qi Pan, a 3rd year PhD student at Cambridge University Engineering Department, has developed a system for on-line (constructed in real-time) webcam based reconstruction of textured 3D models. The video shows off the potential for this best: Even better news is that a demo may…

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