Recent project developments

UDP nodes in Crysis 2

UDP nodes in Crysis 2

I’ve just finished a set of UDP nodes for Crysis 2 using the FlowGraph Plugin System. UDP listener and sender, with multicast variants too. Should come in useful, e.g. for getting OSCeleton data from the Kinect. The code and binaries (/binaries/Bin32/Udp.dll and /binaries/Bin64/Udp.dll) are available…

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Facets

Facets

COFA PhD candidate Hamish Dunlop and I have been sharing an enthusiasm for facets. His research involves building a 6-axis mill, with the target of cutting his own component parts for faceted 3D models. Here’s a work he produced for his final MFA installation, with…

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Kinect Scanning

Kinect Scanning

Nicolas Burrus’s Kinect Website has an updated version of the RGB demo that allows this sort of scanning of rooms…

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Herein London: Analogue Augmented Reality

Herein London: Analogue Augmented Reality

  Following on from Herein Berlin, this Saturday my collaborators and I are presenting an opening/performance of an “Analogue” Augmented Reality installation; this time called Herein London. This work is a collaboration between myself, researcher Will Pearson, and writer Craig Selwyn Roper, and is an…

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Analogue Augmented Reality: HereIn Berlin

Analogue Augmented Reality: HereIn Berlin

  This Friday in Leipzinger Platz, Berlin I am having an opening/screening of an “Analogue” Augmented Reality installation called Herein Berlin. This work is a collaboration between myself and poet Hayden Daley, and is an attempt to address the danger of Augmented Reality applications in…

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“What is Reality” course outcomes exhibition

“What is Reality” course outcomes exhibition

Here are the final posters and banner for “What is Reality” final exhibition.    

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Camperdown Graffiti Wall deep zoom

Camperdown Graffiti Wall deep zoom

I’ve made a “deep zoom collection” of the camperdown park graffiti wall, so that you can zoom into it and check the whole west-facing wall out in detail. This was made using PhotoSynth to reconstruct the wall, then my Meshlab to reconstruct a model, then…

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CameraExport: PhotoSynth to Camera Projection in 3DS Max

CameraExport: PhotoSynth to Camera Projection in 3DS Max

  I’ve written a modification to Christoph Hausner’s SynthExport that will export the camera positions of your PhotoSynth, and create projection maps of the original images to retexture your model in high-res. Let me know how you find it!   Download the CameraExport app here: https://github.com/neonascent/SynthExport-Fork/archive/master.zip…

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Greg Girard’s Photography

Greg Girard’s Photography

(Via Jeremiasz Sieczko’s ARCH1390 Digital Representation course blog): Greg Girard is a Canadian photographer living in Shanghai, and documenting some of China’s fringe architecture (whether on the edge of destruction, or ad hoc growths):   Hak Nam, the giant slum city in Hong Kong’s Kowloon…

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3D modelling tools

3D modelling tools

In the last few weeks, friends have pointed me to a couple of different 3D modelling tools. These try to recreate the actual physical modelling process. While I’m generally pretty positive towards new technologies, I think that there is something fundamentally flawed in these approaches….

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