My recent research is looking to extend image-based 3D reconstructions through an interactive online virtual environments featuring very high resolution images, and a guided tour system. I’m currently working on modelling a densely graffitied tunnel in Sydney, but am interested in more vulnerable, remote, and hard-to-access sites, such as archaeological sites and cave paintings.
Here’s an demo and introduction to the current state of the reconstruction and tour system. I have now implemented bump mapping and normal mapping into the project, reducing the size from 140MB to 90MB. This should also improve performance.
[unity src=”1590″]