architecture, technology, art, philosophy

results from path compositing software

results from path compositing software

I’ve been working on a bespoke image-matching and compositing application to go along with the robot-driven work “Making Sense”.  I’m very happy to say that it works better for my use than Microsoft’s Image Composite Editor that I’ve been using up ’till now.  I’ve been wanting to do a video…

Continue reading →

Full-length graffiti tunnel scan

Full-length graffiti tunnel scan

Edit: I’ve added an update with images of the newly whitewashed tunnel walls.  I feel lucky to have completed the shoot before everything was erased!   The shoot Last weekend I completed photo image-capture of the full-length of the Enmore graffiti tunnel: 1207 photos in total down…

Continue reading →

3D Digital conservation tool: “Share View” feature added

3D Digital conservation tool: “Share View” feature added

The 3D ‘digital conservation’ tool I’m working on has just got a new feature: you can share your view with others.  This means you can send a friend or colleague a URL to a particular reconstructed location, and the view will start looking at what…

Continue reading →

Field notes: Gone Home

Field notes: Gone Home

  Today I started playing the fantastic game gone home, and had to laugh: the game is filled with the sort of interactive 3D models of everyday objects that I’ve been making as part of my own Consumables project.  Only many many more. Gone home puts the player in…

Continue reading →

Achieving good results with low-poly models

Achieving good results with low-poly models

My current project is a fairly large 3D reconstruction of a graffiti site.  I’m aiming to faithfully reproduce the surface image and texture for the entire site, and allow online and tablet users to navigate interactively through it.  Two concerns are the overall size of…

Continue reading →

Guided Tours in Virtual Environments

Guided Tours in Virtual Environments

My recent research is looking to extend image-based 3D reconstructions through an interactive online virtual environments featuring very high resolution images, and a guided tour system.  I’m currently working on modelling a densely graffitied tunnel in Sydney, but am interested in more vulnerable, remote, and…

Continue reading →

Graffiti Atlas

Graffiti Atlas

  The Graffiti Atlas project is an experiment into graffiti conservation/archives that tracks changes in a locations graffiti over time.  This project has been superseded by the “Guided Tours in Virtual Environments” approach, though this newer approach is yet to include showing a progression over…

Continue reading →

Untethered Kinect Scan

Untethered Kinect Scan

  I’ve just created a little proof-of-concept video with a nice WebGL video shader, using a Kinect scanner “untethered” (mobile power-source and laptop in a shopping trolley, trundling around the streets). It requires a browser that supports WebGL, and is here:  http://www.neonascent.net/path/path.htm    

Continue reading →

SkypeRobot

SkypeRobot

I’ve just finished the developing an idea I had a few months ago: the SkypeRobot. SkypeRobot is a nice straightforward solution for telepresence robotics:  all of the point-to-point infrastructure is black-boxed and handled by someone else, as well as the specifics of the video connection.  At it’s…

Continue reading →

Move actors Bones in Crysis

Move actors Bones in Crysis

Here’s another FlowGraph Plugin System node. This one allows you to dynamically move actor joints/bones. Could be handy or plugging in Kinect-detected Skeletal data. The code and binaries (/binaries/Bin32/MoveBones.dll and /binaries/Bin64/MoveBones.dll) are available it’s own GitHub repository.

Continue reading →

Page 1 of 17 1 2 3 4 5 ... Last →