Nate Lawrence has point out Greg Downing’s code for pulling out camera positions from PhotoSynth, posted on PGrammetry.com. xRez has an example of using it to create a gigapixel object texture.
PGrammetry.com itself is a very helpful discussion board for “Everything related to photogrammetry” – check it out!
CameraExport: PhotoSynth to Camera Projection in 3DS Max | neonascent
Dec 4, 2010 - Reply
[…] was excited to see Greg Downing’s post regarding camera projection mapping from PhotoSynth, but a little disappointed there was no working system made available. I’ve put something […]
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End of the line