I recently found Marc Owens’s work Avatar Machine. The work successfully reproduces the 3rd-person viewpoint used in some computer games, and feeds it back to the “player”, who sees their body as an avatar. For me, it’s a great stepping stone from the considerations of spatial engagement in games, and the projection of identity, to the politics and phenomenology of navigating through real space.

Avatar Machine [LONDON] 2008 from MARC OWENS on Vimeo.