The above clip is a very basic crowd simulation generated by Automatron for 3D Studio Max.

 
Today has been spent exploring Automatron, as a possible technology for simulating physical architectural engagement. I will try to determine how easy it would be to co-opt the software into an evolutionary system, where thousands of routes are tested for their suitability. If it can, it should give the ability to discover non-dogmatic ways of engaging with the environment. This should offer a strong contrast to the socially determined routes and tactics used by real people, as they interpret and negotiate the meanings of the architecture around them.

My first use of Automatron will be to literally bounce bodies of walls. I will recreate some inner-city spaces, and get a tangible sense of the physical possibilities. Of course the possibilities of real interaction in space are far greater than can be simulated. A real person can break walls and windows, paint new signs and messages, act as security-guard/barrier. The visualisation should be inspirational though, most especially at the points where the simulated becomes frustratingly limited.

What would you do with these virtual bodies? What have you always wanted to do within a city space? I’d love to know.