Josh model #2

The last few days I’ve been working with a new capture of myself for the purpose of experimenting with animation. The capture was done in a neutral pose, which makes it much easier to work with in this next stage. Using Milkshape (a lightweight game-mod development tool), I’ve articulated the model using a skeleton from the game Max Payne 2, and have been animating it using pre-recorded actions that come with the game. At this stage the model can be used to import into the game (which is quite fun in itself), where it can be used as an actor for producing Machinima. Alternatively, it can be animated directly from a 3D rendering package.

Interactive model and You tube video of animation in next part of entry…